A fan-made Combo Archive for Naraka: Bladepoint
Every combo starts with a stagger
But you need to know how
Naraka Combo Codex is a website created by Lyrics. It showcases almost every combo that currently exists in the game. Doesn't matter Weapon Combos in Combination with Souljades or Hero Combos. You will find everything here.
What's inside
FPS & Ping Finder
Enter your FPS and ping. Every combo is marked as Works Risky or Won't work for your setup.
02Stagger Interactions
All true-combo starters: the hit state they cause, how long the enemy is locked, and the follow-ups that can't be escaped.
03Combo Archive
Every combo in the Codex as a card, with a video that shows it in action. Filter by weapon, Souljades or video.
04Notation
What each input means and how the finder calculates whether a combo connects.
05Tutorials
Videos that show how to learn and practise combos properly.
How to use it
- Check your numbers. Look up your average FPS and ping in a real match.
- Run the finder. Enter both values and pick your weapon.
- Learn the starters. Look up which stagger opens the combo and what follows it.
- Watch and practise. Open the video in the archive and drill it in the training ground.
About the data
The Codex is a work in progress. Link windows, lock times and limits are estimates and can change with every game patch, so always test a combo in the training ground before relying on it.
More combos, verified values and videos are added over time.
FPS & Ping Finder
Enter your average in-game FPS and ping. The Codex shows which combos land reliably for your setup, which are risky, and which won't connect.
Weapon Combos
Combos that only use your weapon. Click a weapon to see its combos.
Hero Combos
Combos built around a hero's skills and ultimate. Click a hero to see their combos.
Stagger Interactions
Every combo begins with a stagger. These are the true-combo starters: the hit state they put an enemy in, how long the enemy is locked, and the follow-ups that can't be escaped.
The three main ways to start a combo
| Weapon | Starter | True follow-ups |
|---|
Combo Archive
Every combo in the Codex in one place, with a video showing it in action. Pick a combo to watch it.
Notation & How It Works
Input notation
How the finder decides
Each combo has a link window — the time in milliseconds you have to input the next attack while the enemy is still locked.
Your setup eats into that window:
- Frame time = 1000 ÷ FPS. At 60 FPS one frame is 16.7 ms, at 240 FPS only 4.2 ms.
- Network delay ≈ half your ping, because the server confirms the hit before the follow-up registers.
margin = window − 2 × frame time − ping ÷ 2
Works margin ≥ 15 ms Risky 0–15 ms Won't work below 0
Some combos also have a hard minimum FPS (frame-dependent cancels) or maximum ping (server-desync breaks the lock). Those limits always apply.
About the data
All combos and staggers live in data.js. Values are community-style estimates and change with game patches — test them in the training ground and adjust windows, limits and follow-ups to match the current patch.
To add a video to the Combo Archive, set the combo's video link to a YouTube link (normal, youtu.be or Shorts) or to a video file in the videos folder, for example videos/crumple-rush.mp4.
How to learn combos properly
Learning combos can be a lot of fun. In the video I show how I taught everything to myself. With strats like that let you improve the fastest way possible
Secret Combos
You found the hidden seal. These combos are not listed anywhere else on the site.